After passing to thesis and selecting a thesis committee, graduate students enroll in ART 8000 Thesis Research: Digital Art with the chair of the thesis committee. Students are expected to write an articulate proposal outlining creative, formal, and research goals for the thesis year. Their work culminates in a written thesis and a professionally mounted solo exhibition.
Elisa Fabris Valenti
Virtual Space & Motion builds on the 3D modeling skills developed in ART 2230 Virtual Space, bringing virtual elements into a context outside of Maya. The course focuses on group projects and honing skills in the 3D pipeline. Particular attention is placed on time-base narratives and creating digitally animated shorts using 3D graphics. Students learn about 3D painting, 3D sculpting, motion capture, particle systems, and compositing. It is highly recommended that students have a foundation in 3D modeling before taking this course. Students will examine past animators and their methods in order to inform their creative decisions and will also look at contemporary forms of animation from media, entertainment, advertising, and the fine arts. While learning about technique and craft, students will also explore the role of the virtual in society.
ART 2220 Moving Image offers an introduction to digital video production and editing systems. Concepts covered in the course include basic compositing and motion graphics.
Digital Art I introduces students to basic design principles and terminology within the digital environment. This course covers the technologies and production processes used to successfully create and complete digital art and design projects, from brainstorming of concepts, to scanning, importing, creating, printing, executing and presenting works.
This course offers an introduction to modeling and animation using three-dimensional objects and spaces in a virtual environment.
This course is an introduction to methods and processes of creating motion graphics for broadcast and cinema. Students explore the relationship between still- and time-based design elements—such as type, image, composition, pacing, rhythm, sequencing, and sound—to create graphic communications. Students explore the variable of motion in a series of narrative graphic design projects that build in complexity over the course of the semester. They work in analog and digital formats, using valuable tools and software programs such as Adobe Photoshop and Adobe After Effects to create motion graphics that complement their individual aesthetic.
ART 2382 Digital Printmaking offers an overview of digital printmaking practices, blending technological innovations with traditional printing methods. Through a structured series of projects, students work in the digital environment using Photoshop, Lightroom, and Maya, as well as other digital platforms, to generate imagery for their prints. Students work on three individual projects—one each in screen print, photo-lithography, and digital inkjet output—in preparation for a culminating project employing each of the media and technologies introduced in the course.
In ART 4391 Advanced and Alternative Digital Printmaking, students pursue experimental work in various digital print media. Building on the knowledge, skills, and imagery developed in Digital Printmaking, this course focuses on personal explorations in digital media, platform, and print output. This course is best suited to the needs of advanced printmaking and digital art undergraduate students as well as graduate students from photography and graphic design. It may be incorporated into BFA or MFA thesis projects as a corollary to focused research and practice.