After passing to thesis and selecting a thesis committee, graduate students enroll in ART 8000 Thesis Research: Digital Art with the chair of the thesis committee. Students are expected to write an articulate proposal outlining creative, formal, and research goals for the thesis year. Their work culminates in a written thesis and a professionally mounted solo exhibition.
Elisa Fabris Valenti
Virtual Space & Motion builds on the 3D modeling skills developed in ART 2230 Virtual Space, bringing virtual elements into a context outside of Maya. The course focuses on group projects and honing skills in the 3D pipeline. Particular attention is placed on time-base narratives and creating digitally animated shorts using 3D graphics. Students learn about 3D painting, 3D sculpting, motion capture, particle systems, and compositing. It is highly recommended that students have a foundation in 3D modeling before taking this course. Students will examine past animators and their methods in order to inform their creative decisions and will also look at contemporary forms of animation from media, entertainment, advertising, and the fine arts. While learning about technique and craft, students will also explore the role of the virtual in society.
Professor Kelli Scott Kelley’s advanced figure drawing studio borrowed animal specimens from the LSU Museum of Natural History (110 Foster Hall) for their final drawing project. Steven Cardiff and Dr. Frederick Sheldon generously offered a fox, an otter, an owl, a deer head, and a seagull for the students to use to create sets for their figure drawings. The students worked with Professor Kelley to create a dramatic tableau with two live—nude—female models, drapery, dramatic lighting, and the animals. Students made their drawings by working directly from the scene. The juxtaposition of figures and animals offered the students many possibilities for creating interesting artworks. Formal relationships between the figures and animals were considered. Many students created pieces that explored narrative or symbolic meaning implied by the images. The students were thrilled to have the opportunity to work from the complex setup to make creative, original artworks.
This course is an introduction to methods and processes of creating motion graphics for broadcast and cinema. Students explore the relationship between still- and time-based design elements—such as type, image, composition, pacing, rhythm, sequencing, and sound—to create graphic communications. Students explore the variable of motion in a series of narrative graphic design projects that build in complexity over the course of the semester. They work in analog and digital formats, using valuable tools and software programs such as Adobe Photoshop and Adobe After Effects to create motion graphics that complement their individual aesthetic.
In papermaking, students explore the inherent properties of paper as both a medium and a support for creative expression. Students learn to use traditional materials for papermaking, such as cotton and linen, and are also encouraged to experiment with recycled materials, various plants found in the Louisiana landscape, and fibers from around the world.
In ART 2342 Introduction to Papermaking, students learn how to make paper by hand, using various two- and three-dimensional forming techniques. The course presents the history and process of papermaking as well as specific European and Japanese methods.
ART 4341 Advanced Papermaking builds on skills from ART 2342, introducing further concepts and methodologies in papermaking. Emphasis is placed on finding a personal voice and using paper as a vehicle for creative expression. Students are expected to develop skills in making paper and to use equipment such as the Hollander beaters and vacuum table. A required proposal outlines students’ directed work in, on, and of paper through a focused approach to their research and creative goals.
In Book Arts, students master bookbinding by hand techniques—including pamphlet, Japanese stab, accordion, Western case, and alternative structures—while honing skills in design and typography. Students practice traditional and experimental approaches to the book, creating innovative pairings of concept and structure. Along with technical demonstrations and studio work, students visit Hill Memorial Library, where they view and handle rare, historic, and fine press books as well as books designed by contemporary book artists from LSU’s Special Collections. Students from a diverse set of disciplines, including creative writing, are welcome to join book arts courses.
ART 2381 Book Arts introduces students to the arts of the book. Students learn basic hand bookbinding techniques, such as the pamphlet, Japanese stab, accordion, and Western case structures. An introduction to relief printing and letterpress is provided. Traditional and experimental approaches to the book are explored.
Students in ART 4381 Advanced Book Arts are challenged to develop an individual direction and personal vision for their work. In-depth critiques and scheduled demonstrations in specialized techniques help to foster a sense of purpose and a logical evolution of visual and written work. Students are required to write a proposal outlining their conceptual, technical, and research goals relevant to the concerns of the course; contemporary artists’ books; and the development of a scholarly practice within the field of book arts.
Students in Graphic Design III complete advanced individual and team design projects that investigate problems of visual communication and demonstrate professional presentation skills. In this course, students explore, question, and redefine their design skills utilizing all knowledge gained in previous courses. Students apply verbal and written communication skills to professional practices in graphic design, which includes building a professional portfolio. Narrative projects, group collaboration, self-identity campaigns, and strategies for community-based graphic design are areas that challenge students to develop their own content, establish their point of view, and engage the designer and audience in a dialogue.
In this course, students learn the design concepts and skills required to develop interactive content for the web. This class focuses on the merging of aesthetics and usability in interface design, designing information architecture, and designing for satisfactory user experience.
Advanced studies from the life model.